![]() ![]() While not the first game of its type, it is certainly one of the most memorable. Gone were punch and kick buttons, replaced by the directional attacks previously seen in another Technos game Renegade.ĭouble Dragon was the game that initially defined the beat ‘em up genre. ![]() The arcade version was more of refined version of the original game, featuring a number of reused and refined elements from the first game. In the sequel, Marion is shot down and killed by the Shadow Warriors, and the Lee Brothers must once again face off against Willy and his crew. Double Dragon II: The Revenge was released in arcades in 1988. There’s also a head butt move by tapping the joystick twice in one direction. You could combine that attack buttons with the jump button to perform jump kicks, elbows, and jumping round house kicks. Score enough hits and the player performs an uppercut our roundhouse kick. Punching and kicking could be combined to form makeshift combos. The player had punch, kick, and jump buttons. Kidnapped in the opening scene of the game, Marian is held captive in the Shadow Warriors’ secret base by their machine gun toting leader, Willy. Fighting through city slums, a construction site, a forest, and the Shadow Warriors’ hideout, the duo face off against a variety of foes. Twin brothers Billy and Jimmy Lee (initially known as Spike and Hammer is North American advertising), must fight their way through the Shadow Warriors to rescue Billy’s girlfriend Marian. The story of Double Dragon is simple and effective. The soundtrack, by composer Kazunaka Yamane, remains one of the most recognizable of the era. Double Dragon came about by taking inspiration from popular films such as The Warriors, and mixing them with the fighting elements seen in his previous hit Renegade. One that required little to no alteration for releases in Western countries. In an interview with Polygon, Yoshihisa Kishimoto recalled that since many of those games required heavy localization for release outside of Japan, he was tasked by Technos Japan to create a new fighting game series. ![]() It was created Yoshihisa Kishimoto, who also worked on the famed Kunio-Kun series of games that included hits like River City Ransom, Super Dodge Ball, and Renegade. In my first entry, I’ll be talking about my personal most wanted line of figures the Double Dragon video game series.ĭouble Dragon started life as a 2-player arcade game released in 1987. These opinions, of course, are my own, and I welcome our readers to share what they would like to see from each of these brands or who they’d like to see take them on. I’ll list core characters or concepts that would translate best into the collectible world, and then which (if any) companies would best be suited to handle the licenses. In each update, I’ll talk a bit about the license itself, the story, and the characters. With revivals of classic brands still the running theme in entertainment, it’s sometimes disappointing to see which brands are passed over, or whose licensing rights are either too expensive, or too problematic to tackle. While others, sadly, have yet to have any meaningful collectibles released. Some of these brands will, of course, have had toys and collectibles released in the past. So long, in fact, that some brands that would have made the list at the beginning of 2019, are now in line for collectibles of their own. This is a feature I’ve mulled over for some time. It's a shame it took so much for it to get there in the first place.Welcome to a new limited run article series, I’m calling “ Figures Wanted” where I’ll take a nostalgic look at some personal favorite films, video games, TV shows, and cartoon series that are sorely in need of new collectibles (in my opinion). Over the years, the developers at DICE have provided a generous load of free content, and as of the time of this writing, the game is easily one of the best shooters to be released in the franchise. This became so serious that states like Hawaii and even countries like the United Kingdom began passing laws and restrictions against the sort of practice the game became known for. Whether because of the franchise's aim at younger viewers or because of the fervor cooked up by die-hard Star Wars fans, the game became emblematic of the pent-up frustrations consumers and concerned parents had dealt with for the last twenty years. Also published by EA, the game featured a string of "Star Cards" and cosmetic items on release that were locked behind an endless loot crate system. Star Wars Battlefront II, or rather its 2017 remake/reboot, is the most well-known kerfuffle to involve microtransactions in recent years. ![]()
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